![]() ![]() For this, you need to compress them into a single. To transfer your model on our site for a print, we need to upload all 3 of these files at the same time. Last step, change the extension from txt file to “.mlt.” After setting up your operating system to display the extensions, simply change the endings. Then, replace “MY TEXTURE” with the name you use. Open the text file and then copy the following lines: newmtl material_0 map Kd MY TEXTURE.png. For us, it will be “dino.txt.” This will serve as our. Once this is done, close the file.Ĭreate a new text document will maintain the same name throughout the process. Then replace the first line “MA_MODEL” with the name that you used to name your file. Then add on top of the text the following two lines of code: mtllib./MON_MODEL.mtl usemtl material_0 Open the document “dino.obj” in a text editor like this: obj).įirst, go to the folder that contains the dino.png and dino.obj. In other words, in the absence of this file, the computer will not know where to apply the texture (.png) to the 3D model (in. This file will serve as a connection between the texture and your 3D model. Then save it in the same folder with the same name. To do this, click on the “Export” button. Then we’ll save the “model” which is simply the 3D shape. In our case, we will save the texture as “dino.png.” To export the texture (not as a 3D model of the component but as a separate entity, or “parent”), activate the “Show Advanced Tools” button and then export the texture with “Save Texmap.”Įxport this texture in the format “PNG” in a specific folder. Once the sphere placed in its socket, it is possible to continue working on the rest of the model. Beyond that, your file will be extremely heavy and there will not be a noticeable difference in the print.įor more information on print resolutions and constraints to be considered based on the printing material, we invite you to visit our Material Page. ![]() Larger files will influence exporting and transferring processes.įor highly detailed models (like figurines), 300 000 à 400 000 triangles are amply sufficient to obtain a good quality 3D print. You can keep track of this in the bottom left of the screen. The number of triangles may rise considerably as you model is adjusted. Then, create a new sphere and select the tools “Scale & grab” to give it the desired size. They don’t need to be perfect, the actual eye will mask the flaws. To create the eyes, we should start by making the eye sockets. To do this, hold Shift and the mouse wheel (or the +/- keys on the numpad) It is possible to reduce the size of the brush for more precision. This may involve digging (the skin of the T-REX) or making protrusions (such as teeth). Once the overall shape is created, you can begin to carve.
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